Tag Archive: Kyle Buck

Kyle Buck – Final Project


Technology is becoming more and more a part of our lives. It becomes more prevalent in almost every aspect of our day. That is why I decided that I wanted to create something that could benefit me in the future after I graduate and go into the real world. I decided to make a personal website that showed both my creativity and my technical skills, acting as a sort of interactive resume.  This website, I feel, is only the beginning to what I can learn and accomplish.

I wanted to pursue this project because I have always been interested in learning the newest technologies and I wanted to be able to make my own things. In I101, we learned the basics of making a website and using CSS, but I knew there was so much more that could be done and I wanted to learn more. This class gave me the perfect opportunity to learn how to do so. While doing this project, I learned HTML5 coding, as well as many new CSS properties. I also learned how to use Javascript in order to make interactive menu bars and implement widgets into my site. Finally, I learned how to use Photoshop to create logos and improve pictures. By creating this website, I have become aware of other new programming languages that I can learn in the future that I would never have heard of before. I intend to do so and I want to use what I have learned to help me with my capstone project as well. Learning these skills will help me in my professional career too. I will set myself apart from others not only from the past projects that potential employers will see on my site, but also the skills they can see in the website itself.

My plans in the future for this site are to keep it up after college. I will continue to add to it, update it, and improve it to make it as interesting and impressive as possible. I want it to truly showcase what I have to offer to a company or even to clients that may want me to make a site for them. The site also links to my linkedin profile and has a copy of my resume. I believe that this has been a valuable learning experience, and I wish I had more time to learn more skills to add to the site.


Clarke Reading

The reading this week discusses how we use a major part of our daily conversation to describe things we have seen. Throughout his article, Clarke discusses all the different ways we can discuss our visual culture and uses examples to show the reader how they are used. Another theme that appears through the description of each of the points is that trying to describe imagery is extremely subjective when we get past literal details. For example, when he explains ‘describing,’ he says that it “often involves a delicate balance of interests [that]… might be a highly subjective, emotionally or ideologically charged account revealing as much about the speaker as the subject.” (Clarke 23) Other analysis tools such as analyzing, interpreting, and evaluating are very similar, because it depends on the viewer’s opinions on which elements of a visual object are more important. Finally, at the end of the article, the author gives us three questions to think about. They include:

1. Is the text primarily descriptive, informational, or interpretive?

2. Does the text add anything to your understanding of the image?

3. What kind of language is used?

Overall, Clarke is very detailed when it comes to discussing how we describe our visual culture everyday. It is very insightful when it comes to using language and linguistic devices to describe visual artifacts.

-Kyle Buck

Google Plus Hangouts

The example I found to convey the different “genres of participation” is a commercial for Google Plus and its hangout feature. To me, this is an example somewhere mainly between “hanging out” and “messing around”, maybe with a hint of “geeking out.” Clearly the guys watching the video are all sharing a social space without all being in the same room. Also, they are trying out the features of Google Hangouts by playing a YouTube video during their hangout session. Finally, since all of the guys in the commercial are either past coaches or players, they all have immense knowledge of the game and could be geeking out, even though the YouTube players aren’t quite on the same level as the viewers.



Horst Reading Summary – Kyle Buck

The reading this week talks about how children and teenagers interact with new media, and divides these interactions into three different “Genres of participation.” These genres are labeled as “hanging out,” “messing around,” and “geeking out.”

When kids are hanging out, they are usually physically in the same place together. However, with the presence of new media technologies, there exists an “ambient virtual copresence” that is almost equivalent to being in the same room. By sharing statuses on Facebook, for example, you can have personal interactions between friends, even if you aren’t in the same place. The article also discusses how physical interactions between friends increasingly begin with an online interaction. For instance, when a child wants to hang out with a friend, they will IM or text them to hang out, and later they will meet face to face.  Hanging out is seen as “friendship-driven.”

Messing around is different than hanging out, according to Horst, because messing around is more of an interaction with the medium itself than another person. One task performed while messing around is browsing the web for a way to complete a certain task. Messing around also consists of learning how to do something by experimenting with it, for instance, playing with the crop tool and learning what it does. Messing around usually comes from parents who give their children “autonomy over their media choices.”

Finally, “geeking out” is different from the other two genres because it is considered an intense commitment to the media in use. This genre usually consists of people who have large amounts of specialized knowledge about a medium, such as a gamer or media producer. Also, people who belong to this section are highly engaged with media and finding out new things about the latest technology. Geeking out involves learning how media work and how to create new technologies to produce what they want.